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The Whistle Occurrence [HORROR]

The Whistle Occurrence [HORROR]

A Roblox experience owned by Bloxy and NerdyBlox Productions.

HorrorENhorrorwhistlejumpscare

Description (written by the developer; not a statement by this register)

if you can hear it, run. whistle'rblx

Last updated by the developer 7 Jul 2026, 00:50 UTC.

0
playing (measured 15 Aug 2026, 02:15 UTC)
399,380
lifetime visits
75%
liked (268 👍 / 91 👎)
938
favourites (2.3 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

???
2,000 R$
wow, a potato!!! (thx)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survival Of The Fittest · other62,593 · 0.00% win
Point Of No Return · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.515 August 2026 — 74 % liked14 September 2026 — 74 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked15 August 20264 October 2026
4 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 02:4575no change
24 Sept 2026, 02:3875+1
14 Sept 2026, 02:1774no change
15 Aug 2026, 02:1574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.