Steal a Brainrot Baby
A Roblox experience owned by FOURTH GAMES.
TycoonENmonster collectionstealing mechanicidle tycoon
Steal a Brainrot Baby is a tycoon experience created on 2025-07-14. The game has accumulated 2,359,528 lifetime visits and 123,041 favorites. Currently, zero players are active. The title holds a 68% like percentage. Players engage in purchasing, selling, and stealing monsters to generate income within the game's mechanics.
Description (written by the developer; not a statement by this register)
Stealing a Baby Monster is a game in which you'll have to be very careful, as there are thieves everywhere. Game Mode: 💸You must buy as many monsters as you can. 💰Each monster will give you money every second. 👹If you no longer need a monster, you can sell it. 😈You can steal monsters from your neighbors. ⭐There are monsters: Babies, Adults, Ancestors, and Octogenarians, and each type is more powerful than the last. Powers: 🎇You can freeze, shock, ram, punch, set traps, and shoot all thieves. Event: 🎁A legendary monster will be awarded every 5 minutes. 🎁A mythical monster will be awarded every 15 minutes. 🎁A god monster will be awarded every hour. 🎁An octogenarian monster will be awarded every 3 hours. Rewards: 💰You will receive a x1 multiplier if you join the party. 💸A monster gift for being a player. (Start). 💎You will receive a x2 multiplier every day for playing for 30 minutes.
Last updated by the developer 25 Jul 2026, 15:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 08:03 | 68 | no change |
| 24 Aug 2026, 08:02 | 68 | no change |
| 14 Aug 2026, 08:01 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.