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Steal a Brainrot Baby

Steal a Brainrot Baby

A Roblox experience owned by FOURTH GAMES.

TycoonENmonster collectionstealing mechanicidle tycoon

Steal a Brainrot Baby is a tycoon experience created on 2025-07-14. The game has accumulated 2,359,528 lifetime visits and 123,041 favorites. Currently, zero players are active. The title holds a 68% like percentage. Players engage in purchasing, selling, and stealing monsters to generate income within the game's mechanics.

Description (written by the developer; not a statement by this register)

Stealing a Baby Monster is a game in which you'll have to be very careful, as there are thieves everywhere. Game Mode: 💸You must buy as many monsters as you can. 💰Each monster will give you money every second. 👹If you no longer need a monster, you can sell it. 😈You can steal monsters from your neighbors. ⭐There are monsters: Babies, Adults, Ancestors, and Octogenarians, and each type is more powerful than the last. Powers: 🎇You can freeze, shock, ram, punch, set traps, and shoot all thieves. Event: 🎁A legendary monster will be awarded every 5 minutes. 🎁A mythical monster will be awarded every 15 minutes. 🎁A god monster will be awarded every hour. 🎁An octogenarian monster will be awarded every 3 hours. Rewards: 💰You will receive a x1 multiplier if you join the party. 💸A monster gift for being a player. (Start). 💎You will receive a x2 multiplier every day for playing for 30 minutes.

Last updated by the developer 25 Jul 2026, 15:25 UTC.

0
playing (measured 10 Aug 2026, 20:49 UTC)
2,359,528
lifetime visits
68%
liked (476 👍 / 225 👎)
123,037
favourites (52.1 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
4,500 R$
Hammer
549 R$
X2 CASH
149 R$
VIP
99 R$
Auto Collect
99 R$
Double Coil
79 R$
Slap Fire
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome941,858 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 08:0368no change
24 Aug 2026, 08:0268no change
14 Aug 2026, 08:0168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

stealabrainrot.fandom.com330 active editors · 174,958 edits
1,459 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.