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BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪

BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪

A Roblox experience owned by Hammy Ham Slams.

TycoonENfactory managementeconomic simulationleaderboards

BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪 is a tycoon experience created on 2025-07-14. It has accumulated 3,329,923 lifetime visits and 14,638 favorites. Currently, 31 users are playing. The game holds a 95% like percentage. These metrics reflect its measured engagement and popularity within the Roblox platform as of the current data index.

Description (written by the developer; not a statement by this register)

BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪 💰 Build and Own the BIGGEST and BADDEST Chemical Factory so you can get RICH! 💰 ⚗️ Manufacture and upgrade your Chemical Reactors! ⚗️ ❓ Sell your morally questionable Chemicals! ❓ 👨‍🔬 Hire your friends as Research Workers! 👩‍🔬 🧪 Unlock Factory upgrades! 🧪 🔥 Climb the Leaderboards and show everyone who's the best! 🔥 😎 Prove the haters wrong, stack the cash, and BECOME THE BOSS! 😎 💸 Group Benefits: Join our Group, Favorite and Like the game for an exclusive +15% Cash Bonus! 💸 🏆 Premium Benefits: Enjoy a +20% Cash Bonus! 🏆 👥 Friend Benefits: Receive +5% Cash Bonus per friend in server! 👥 ✨ Earn Cash and Research while offline! ✨ 💾 Progress is automatically saved! 💾 👍 Don't forget to thumbs up if you enjoyed the game! 👍 ⚡️ Lagging? Use a FREE VIP Server! ⚡️ Tags: Tycoon, chemical tycoon, chemical factory, chemical factory tycoon, chemical simulator, chemical empire

Last updated by the developer 10 Jun 2026, 15:08 UTC.

31
playing (measured 10 Aug 2026, 15:30 UTC)
3,329,923
lifetime visits
95%
liked (19,008 👍 / 982 👎)
14,828
favourites (4.5 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3019first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robbery
1,999 R$
2x Cash
199 R$
VIP
149 R$
2x Research
149 R$
Magic Carpet
99 R$
Auto Collect
99 R$
Toggle door
49 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,724,058 · 100.0% win
Mini Bubble Gum Reactor! · other208,641 · 19.2% win
Mini Noob Reactor! · other84,502 · 6.1% win
Mini Shimmer Reactor! · collection76,510 · 6.6% win
Mini Base Reactor! · other76,465 · 5.4% win
Mini Amber Reactor! · collection65,036 · 4.8% win
Mini Acid Reactor! · other57,347 · 4.5% win
Mini Lapis Reactor! · collection50,389 · 4.7% win
Mini Burger Reactor! · other50,317 · 4.7% win
Mini Spike Reactor! · other47,034 · 5.2% win
YOU ARE THE BOSS! · progression44,332 · 7.3% win
Mini Space Invader Reactor! · other29,481 · 2.6% win
Mini Bloxy Cola Reactor! · collection25,142 · 2.7% win
Mini Crimson Reactor! · other24,175 · 1.8% win
Mini Cadbury Reactor! · collection19,981 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0295no change
14 Aug 2026, 05:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.