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BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪

BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪

A Roblox experience owned by Hammy Ham Slams.

TycoonENfactory managementeconomic simulationleaderboards

BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪 is a tycoon experience created on 2025-07-14. It has accumulated 3,329,923 lifetime visits and 14,638 favorites. Currently, 31 users are playing. The game holds a 95% like percentage. These metrics reflect its measured engagement and popularity within the Roblox platform as of the current data index.

Description (written by the developer; not a statement by this register)

BECOME THE BOSS OF A CHEMICAL FACTORY! 🧪 💰 Build and Own the BIGGEST and BADDEST Chemical Factory so you can get RICH! 💰 ⚗️ Manufacture and upgrade your Chemical Reactors! ⚗️ ❓ Sell your morally questionable Chemicals! ❓ 👨‍🔬 Hire your friends as Research Workers! 👩‍🔬 🧪 Unlock Factory upgrades! 🧪 🔥 Climb the Leaderboards and show everyone who's the best! 🔥 😎 Prove the haters wrong, stack the cash, and BECOME THE BOSS! 😎 💸 Group Benefits: Join our Group, Favorite and Like the game for an exclusive +15% Cash Bonus! 💸 🏆 Premium Benefits: Enjoy a +20% Cash Bonus! 🏆 👥 Friend Benefits: Receive +5% Cash Bonus per friend in server! 👥 ✨ Earn Cash and Research while offline! ✨ 💾 Progress is automatically saved! 💾 👍 Don't forget to thumbs up if you enjoyed the game! 👍 ⚡️ Lagging? Use a FREE VIP Server! ⚡️ Tags: Tycoon, chemical tycoon, chemical factory, chemical factory tycoon, chemical simulator, chemical empire

Last updated by the developer 10 Jun 2026, 15:08 UTC.

31
playing (measured 10 Aug 2026, 15:30 UTC)
3,329,923
lifetime visits
95%
liked (19,673 👍 / 1,021 👎)
15,544
favourites (4.7 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3019first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Robbery
1,999 R$
2x Cash
199 R$
VIP
149 R$
2x Research
149 R$
Auto Collect
99 R$
Magic Carpet
99 R$
Toggle door
49 R$
Gravity Coil
29 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,780,587 · 100.0% win
Mini Bubble Gum Reactor! · other214,469 · 17.1% win
Mini Noob Reactor! · other86,459 · 3.4% win
Mini Shimmer Reactor! · collection78,288 · 4.9% win
Mini Base Reactor! · other78,272 · 4.9% win
Mini Amber Reactor! · collection66,606 · 4.9% win
Mini Acid Reactor! · other58,689 · 1.5% win
Mini Burger Reactor! · other52,153 · 2.7% win
Mini Lapis Reactor! · collection51,639 · 3.8% win
Mini Spike Reactor! · other48,588 · 1.9% win
YOU ARE THE BOSS! · progression47,773 · 10.3% win
Mini Space Invader Reactor! · other30,344 · 2.7% win
Mini Bloxy Cola Reactor! · collection26,013 · 1.9% win
Mini Crimson Reactor! · other24,761 · 1.1% win
Mini Cadbury Reactor! · collection20,546 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked2 November 2026 — 95 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:0895no change
23 Oct 2026, 05:0795no change
13 Oct 2026, 05:0695no change
3 Oct 2026, 05:0595no change
23 Sept 2026, 05:0595no change
13 Sept 2026, 05:0495no change
3 Sept 2026, 05:0395no change
24 Aug 2026, 05:0295no change
14 Aug 2026, 05:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.