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[QOL] Minesweeper+

[QOL] Minesweeper+

A Roblox experience owned by SleepyCap.

PuzzleENroguelikearcademultiplayer

Description (written by the developer; not a statement by this register)

Premium players get a one-time, 200 credits bonus! A roguelike and arcade take on classic Minesweeper. Play solo or with up to 5 players! Please note that this is still an alpha release. In this game, mines do AOE damage, but do not one-shot kill. Clear tiles or win rounds to collect cash, used to purchase permanent or consumable items at the in-game shop! Earn a spot in the global leaderboards by winning as much as you can! Special Rounds occur every other round, becoming more common as the board gets bigger. There's a chance you'll face multiple at once in a Combo Round! Queue them up with Credits or Robux! At the end of each run, earn credits based on your performance to buy permanent customization items. If you die early you'll lose 20% of your cash and all your items, but you can spectate from the lobby or by becoming a ghost. tags: minesweeper, minesweeper plus, roguelike

Last updated by the developer 2 Aug 2026, 16:34 UTC.

0
playing (measured 14 Aug 2026, 20:32 UTC)
786
lifetime visits
97%
liked (30 👍 / 1 👎)
17
favourites (21.6 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Customization+
350 R$
VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AlphaSweeper Plus · other133 · 0.00% win
Traditionalist · progression9 · 0.00% win
Reason 2 Live · progression4 · 0.00% win
Dark Yagami · other3 · 0.00% win
Flagless · progression3 · 0.00% win
SleepyCap Certified · other3 · 0.00% win
The Big Cheese · other3 · 0.00% win
Shiny Things · collection2 · 0.00% win
Even Shinier Things · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9720 August 2026 — 97 % liked29 September 2026 — 97 % liked20 August 202629 September 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 19:4897no change
20 Aug 2026, 07:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.