Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[BETA-TEST] TimelessPvP

[BETA-TEST] TimelessPvP

A Roblox experience owned by TimelessPvP Studio's.

ShooterENcompetitive duelsFiveM inspiredfast-paced PvP

Description (written by the developer; not a statement by this register)

💜 Timeless is a fast-paced competitive experience inspired by FiveM, where you face off against other players in intense duels across a variety of dynamic maps. Whether you roll solo, form powerful factions. ✨The battlefield is yours to conquer.✨ 🔔 Join our community to stay up to date with the latest updates and grab new codes every week! 🎮 We support all platforms (PC, Mobile, and Console). 🤖 Controls: Movement: W, A, S, D Sprint: Shift Roll: Space Crouch: C Prone: X Radio: E 🐬#Tags: GunFight, Glock, prison roleplay, TimelessRP, Pinoy, roleplay, Fivem, seldaRP, switch, hood RP , RedM , SAMP , PVP , MTA , GTA , Vexor , FiveDuels , Hangout , Chill ,

Last updated by the developer 19 Jul 2026, 15:00 UTC.

0
playing (measured 20 Aug 2026, 08:53 UTC)
429
lifetime visits
100%
liked (4 👍 / 0 👎)
7
favourites (16.3 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 08:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

.
2,500 R$
Vip
450 R$
2x Xp
385 R$
2x Money
310 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome89 · 0.00% win
OG · welcome8 · 0.00% win
Owner Kill · other8 · 0.00% win
First Robux Spent · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.