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[UPD] Civilization Game

[UPD] Civilization Game

A Roblox experience owned by ASCII Warrior Studios.

SimulatorENempire buildingtradingclass specialization

Description (written by the developer; not a statement by this register)

Create and join villages and grow into a powerful Empire! Make communities and trade with each other! Earn Coins by building up your cities or trading! Use experience points to specialize in different classes! Buildings save to the server after you leave. Create Peace or wreak Havoc. Your genetics are influenced by those who came before you Join community for update notes [Game is still in development]

Last updated by the developer 28 May 2026, 20:06 UTC.

0
playing (measured 20 Aug 2026, 20:07 UTC)
7,976
lifetime visits
72%
liked (55 👍 / 21 👎)
129
favourites (16.2 per 1k visits)
14 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Warrior's Starter Gear
400 R$
Glowing Eyes
300 R$
Faster Walk
150 R$
2X Inventory Space
125 R$
2X Less Hunger
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,296 · 0.00% win
GigaChad · welcome1,560 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.520 August 2026 — 71 % liked19 September 2026 — 71 % liked29 September 2026 — 72 % liked19 October 2026 — 72 % liked29 October 2026 — 72 % liked20 August 202629 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 20:1672no change
19 Oct 2026, 20:1572no change
29 Sept 2026, 20:1572+1
19 Sept 2026, 20:0871no change
20 Aug 2026, 20:0771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.