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Steal A Re:Zero [DISCONTINUED]

Steal A Re:Zero [DISCONTINUED]

A Roblox experience owned by PyZe Productions.

RoleplayENRe:Zeroanimediscontinued

Description (written by the developer; not a statement by this register)

The game is discontinued, admins can do whatever codes in server!! tags: Re:Zero, Rezero. re:zero, steal a rezero, Steal A Rezero, Steal A Re:Zero

Last updated by the developer 30 May 2026, 03:24 UTC.

0
playing (measured 11 Aug 2026, 13:47 UTC)
105,547
lifetime visits
91%
liked (490 👍 / 46 👎)
430
favourites (4.1 per 1k visits)
14 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
250 R$
Invisibility Cloak
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome badge · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:4891no change
15 Aug 2026, 10:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.