GraveBorne (Strange Things UPDATE)
A Roblox experience owned by MoonScape GameWorks.
SurvivalENzombie survivalwave defenselooter shooter
Description (written by the developer; not a statement by this register)
🧟♂️ WELCOME TO GRAVEBORNE 🧟♀️ The world has fallen. The dead walk. You’re all that stands between survival and extinction. 💀 Fight. Loot. Upgrade. Survive. (Q) to Slide ⚡ Your Mission: 🪖 Battle waves of relentless zombies each stronger than the last 💰 Loot rare weapons & gear to dominate the undead 🏆 Complete missions to unlock exclusive rewards 🔥 Compete for the Top Survivor leaderboard 💡 Tips to Stay Alive: Team up with other survivors or go lone wolf Upgrade your class and weapons daily to stay ahead of the horde Come back every day for Daily Missions and Bonus Crates 🎯 Goals to Aim For: Reach Level 50 Survivor Collect all Legendary Weapons Hold the leaderboard for 7 days straight 🚀 Like the game? ✅ FAVORITE ❤️ to save it to your profile ✅ JOIN OUR GROUP for FREE rewards + sneak peeks of future updates 👉 Every favorite & join keeps us updating faster! 📢 Updates Soon! New weapons, maps & zombie types keep the fight fresh. Can YOU survive the next outbreak?
Last updated by the developer 24 Jul 2026, 10:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 10:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.