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Grow a Graveyard 💀

Grow a Graveyard 💀

A Roblox experience owned by Twisted Mind Games.

TycoonENidlefarminggraffiti

Grow a Graveyard 💀 is a tycoon experience created on 2025-07-15. The game has accumulated 709,135 lifetime visits and 56,454 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description indicates gameplay involves planting seeds, waiting for growth, and harvesting profits, with offline progression capabilities.

Description (written by the developer; not a statement by this register)

🧟 Welcome to Grow a Graveyard 🧟 Are you ready to grow your very own Graveyard? Buy seeds from the shop when they restock, plant them, wait for them to grow, and collect the profits! Flex fruits and finds on friends, and have fun! [How To Plant] • Equip your seed you want to plant! • Click in your graveyard on the brown plots to plant! • Wait to see it start growing! • After its fully grown, it is time to harvest the goods! Remember, EVERYTHING saves & your graveyard literally grows while you are offline⭐ Tags: RNG, Idle game, Grows offline, Farming, Flowers, Fun with friends, Graveyard, Grow flowers, Grow a. ✨ Premium Benefits: 1.5x more luck! Inspired by Grow a Garden 🌱

Last updated by the developer 21 Jul 2025, 02:57 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
709,135
lifetime visits
97%
liked (12,953 👍 / 420 👎)
56,451
favourites (79.6 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Luck 🍀🍀
999 R$
3x Luck 🍀🍀
599 R$
VIP! 👑
599 R$
2x Money 💵
499 R$
2x Luck 🍀
279 R$
2x Stock Chance 📦
159 R$
2x Grow Speed 🌱
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

V · other387,568 · 100.0% win
E · other387,297 · 100.0% win
A · other386,977 · 100.0% win
R · other385,509 · 100.0% win
G · other384,842 · 100.0% win
Your first carrot! · welcome317,493 · 100.0% win
First mutation! · progression225,016 · 70.6% win
10 Items Sold · other171,033 · 70.6% win
1,000 Money · collection160,049 · 70.6% win
10,000 Money · collection107,628 · 47.1% win
Rain · other75,172 · 0.00% win
100,000 Money · other70,430 · 23.5% win
Super Seed · other65,634 · 47.1% win
Blood Moon · other53,721 · 0.00% win
100 Items Sold · other44,211 · 23.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:2197no change
14 Aug 2026, 18:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.