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[CROSSOVER 1/2] Humans vs Oranges: Rejuice

[CROSSOVER 1/2] Humans vs Oranges: Rejuice

A Roblox experience owned by Val's Studio but orange.

Tower defenseENcore defensewave defensehumans vs oranges

Description (written by the developer; not a statement by this register)

(Beta) Last Mayor Update: EVENT CROSSOVER OF Elevator of Sans: Remake PART 1 Latest Update: there is no game revamp ig (revamped a bit) its the year 2056 July 20th. The Oranges are enraged and want to take down humanity and take over the world. Will you able to defend against the oranges and save humanity? This game lightly inspired by nvz and might have nvz contents. your job is to defense the core from enemies REMEMBER TO JOIN THE COMMUNITY SERVER FOR UPDATES! this game is the last revamp of HvO along with HvO:BFM and HvO:CC. Oh btw please play Humans vs Oranges: Realish with your friends tags: Core, Core defense, Wave defense, wave defender, protect the core

Last updated by the developer 14 Aug 2026, 15:02 UTC.

0
playing (measured 21 Aug 2026, 07:23 UTC)
2,438
lifetime visits
88%
liked (22 👍 / 3 👎)
18
favourites (7.4 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zombify Perk
15 R$
Pear donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other263 · 0.00% win
Pacifist, kind of · other60 · 0.00% win
Thats was close · other43 · 0.00% win
Become evil Zombify perk user · other41 · 0.00% win
Complete Civilian Mastery · progression27 · 0.00% win
Encounter purple Dog · secret24 · 0.00% win
"I aint need no friends" · progression21 · 0.00% win
BEAT CHAPTER 1 · progression16 · 0.00% win
Meet The Creator · other14 · 0.00% win
Become evil Money Saver · other11 · 0.00% win
Beat Chapter 1 · progression9 · 0.00% win
MAD MAN · progression8 · 0.00% win
Beat Oranginist gamemode · progression8 · 0.00% win
Complete General Mastery · progression7 · 0.00% win
solo wave 10 · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.521 August 2026 — 87 % liked31 August 2026 — 88 % liked10 September 2026 — 88 % liked21 August 202610 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 07:3188no change
31 Aug 2026, 07:3088+1
21 Aug 2026, 07:3087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.