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🌠 Critter Bay ⭐ Cozy Island Life

🌠 Critter Bay ⭐ Cozy Island Life

A Roblox experience owned by Sonar Studios.

SimulatorENcozy life simcreature collectionvillage building

Critter Bay ⭐ Cozy Island Life is a simulator experience created on 2025-07-15. It currently has 19 players online, 2,297,484 lifetime visits, a 92% like percentage, and 51,160 favorites.

Description (written by the developer; not a statement by this register)

🌿 Welcome to Critter Bay 🌿 Step into a cozy world full of charm, friendship, and discovery. Build your dream village, bond with unique creatures, and shape your own story in this ever-changing land. ✨ Features 🦖 Dig up ancient fossils and uncover lost secrets. 🌟 Discover rare mutated critters to collect and show off. 🐾 Befriend animal inhabitants with quirky personalities. 🎣 Catch fish & bugs from shimmering koi to golden beetles. 🌱 Grow crops to harvest food and flowers. 🏡 Decorate your home base with cozy or fantastical style. 🍄 Forage the world for resources to craft and trade.

Last updated by the developer 24 Jul 2026, 16:41 UTC.

19
playing (measured 10 Aug 2026, 13:52 UTC)
2,297,484
lifetime visits
92%
liked (13,672 👍 / 1,229 👎)
52,719
favourites (22.9 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5213first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Tester · welcome33,371 · 0.00% win
Early Supporter · other804 · 0.00% win
Early Completionist · progression142 · 0.00% win
Completionist · collection27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:2292no change
23 Oct 2026, 11:2192no change
13 Oct 2026, 11:2092no change
3 Oct 2026, 11:1992no change
23 Sept 2026, 11:1892no change
13 Sept 2026, 11:1792no change
24 Aug 2026, 08:1992no change
14 Aug 2026, 08:1892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.