Climb and Roll
A Roblox experience owned by Rolling Ball Interactive.
SimulatorENrolling physicspet collectionworld exploration
Climb and Roll is a simulator experience created on 2025-07-15. It has recorded 2,090,898 lifetime visits and 11,989 favorites. The title holds a 97% like percentage. Currently, zero users are playing. The game features rolling mechanics, ball collection, and pet adoption within various worlds.
Description (written by the developer; not a statement by this register)
🌟 SUPER BALL ADVENTURE! 🌟 📢 Update 2 - Carnival World - 20 NEW balls - Easier Gameplay - QOL fixes 🏔️ Climb the BIGGEST hills and turn into AMAZING balls! Roll down super fast like a bouncing rainbow! ⚽ Collect 20+ AWESOME balls in every world - shiny ones, glowing ones, and SUPER COOL magical balls that sparkle! ✨ 🐾 Adopt cute fluffy pets that follow you everywhere and help you get MORE COINS! 🌍 Unlock SECRET worlds with even MORE fantastic balls and surprises! 🎯 Roll faster than your friends and show off your coolest balls! The most FUN rolling game EVER! Come play and collect them ALL! 🎮🎉 Easy to play, impossible to stop! 😄 Tags: Climb, Jump, Roll, Glide, Pets, Cool, Fun, Simulator, Wings
Last updated by the developer 31 Mar 2026, 07:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:49 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.