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[UPD] RealRosa Wallhop Tower

[UPD] RealRosa Wallhop Tower

A Roblox experience owned by N3XUS Studios.

ObbyENTowerObbyParkour

Description (written by the developer; not a statement by this register)

Welcome to RealRosaYT Wallhop Tower (Fanmade game) SHUTDOWN = UPDATE 🌹 XMAS UPDATE OUT NOW [Part 1] Update Log: New Limited Time Slap, New Troll GUI & more soon New slap will get reworked on in part 2 If there are any bugs, please contact the owner or write in the group "DreambyteStudi0s" about the bugs/errors 👍 💮 Group: https://www.roblox.com/communities/884143921/DreambyteStudi0s#!/about 💮 FREE COMMANDS: 🎁 /char /korblox /headless Tags (Ignore) ❌ Tower, Obby, Climbing, Parkour, Adventure, Challenge, Casual, Family Friendly, Colorful, Fun, Relaxing, Obstacle Course, RealRosa, RealRosaYT, Wallhop, Flick, Truss, Truss Flicking, Easy Tower, Hard Tower, Medium Tower, Awesome Tower, Cool Tower , Wallhop , Realrosa

Last updated by the developer 4 Jul 2026, 21:41 UTC.

1
playing (measured 10 Aug 2026, 20:00 UTC)
302,974
lifetime visits
92%
liked (619 👍 / 56 👎)
17,330
favourites (57.2 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giant Slap
499 R$
Mod Commands!
300 R$
Troll Pack
250 R$
VIP
199 R$
Magic Carpet
150 R$
Godly Slap
139 R$
Rainbow Slap
100 R$
Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome199,654 · 100.0% win
Cleared! · progression4,300 · 0.00% win
Met The Owner!1,035 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:1892no change
15 Aug 2026, 01:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.