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Gridlock'd [BETA]

Gridlock'd [BETA]

A Roblox experience owned by eoveli.

Fighting & PvPENpvp arenadynamic terraincombat mechanics

Description (written by the developer; not a statement by this register)

⚠️ Currently in Beta, expect bugs! You can report them through the feedback tab in game or by joining our community! GridLock’d is a fast-paced PvP arena where the battlefield changes every second. While you fight, massive blocks rain from the sky, cutting off routes, trapping players, and setting up crushing eliminations. Think fast. Adapt faster. Can you outplay the chaos… or get GridLock’d? Controls E - Equip Weapon F - Block/Parry W + W - Run Q - Dash/Dodge M1 - Attack M2 - Dash Attack R (weapon out, grounded) - Heavy Attack R (near wall + midair) - Wall Grab (Wall Jump with Space) Spacebar (near wall) - Wall Run C - Open Emote Wheel Tags: multiplayer, combat, pvp, fighting, simulator, battle, friends, minigame, battle royale, mobile, pc

Last updated by the developer 13 Jul 2026, 04:28 UTC.

0
playing (measured 11 Aug 2026, 01:50 UTC)
38,040
lifetime visits
84%
liked (873 👍 / 169 👎)
2,329
favourites (61.2 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server
499 R$
Founder's Pack
349 R$
Double Coins
299 R$
VIP
299 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other33,866 · 0.00% win
Novice Winner · progression8,971 · 0.00% win
Novice Fighter · progression168 · 0.00% win
Intermediate Winner · progression92 · 0.00% win
Advanced Winner · progression13 · 0.00% win
Intermediate Fighter · progression7 · 0.00% win
Elite Winner · other4 · 0.00% win
Advanced Fighter · other1 · 0.00% win
Elite Fighter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868516 August 2026 — 86 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 01:4684-2
16 Aug 2026, 01:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.