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The Ultimate Obby

The Ultimate Obby

A Roblox experience owned by Corebox Studios.

ObbyENparkourprogressive difficultyskill-based

Description (written by the developer; not a statement by this register)

This is a progressive difficulty obby that starts off easy and gets more challenging as you go! Each stage is harder than the last — only the most skilled players will make it to the end. How far can you go? ⭐ Conquer dozens of levels filled with tricky jumps, timing, and precision. 🎯 Test your skills and compete with other players to reach the top! ➡️ Join our group to support the game and stay updated on future content! tags: the ultimate obby, difficulty chart obby, progressive obby, parkour, mega obby, hard obby, impossible obby, platformer, obstacle course, lava jumps, rainbow obby, colorful, tower, toh, tower of hell, jtoh, truss jumps, wall jumps, roblox parkour, skill game

Last updated by the developer 21 Aug 2025, 17:40 UTC.

0
playing (measured 30 Aug 2026, 10:20 UTC)
331
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (9.1 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 10:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
599 R$
HD Admin cmds
499 R$
Fusion Coil
299 R$
Gravity Coil
249 R$
Easy Mode
199 R$
Speed Coil
149 R$
Slap Hand
129 R$
Skip Stage
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Obby! · welcome22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1001 September 2026 — 100 % liked13 October 2026 — 100 % liked1 September 202613 October 2026
2 measurements spanning 42 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 10:51100no change
1 Sept 2026, 14:34100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.