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[πŸ†] Steal a Football Card

[πŸ†] Steal a Football Card

A Roblox experience owned by Antony Aura Studioss.

TycoonENsoccercollectionstealth

[πŸ†] Steal a Football Card is a tycoon experience created on 2025-07-15. It has recorded 1,896,456 lifetime visits and 99,118 favorites. The title holds a 96% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

⚽ Collect powerful football cards and earn Money! 🧠 Defend your house from other players! πŸ‘£ Sneak into enemy bases and steal their Football Cards! 🎭 Welcome to Steal A Football Card! 🎭 [How to Play] β€’ Buy soccer cards with cash that appear through the tunnel β€’ Add them to your collection to generate Cash β€’ Visit other players to see their football cards collection β€’ Steal rare cards and dominate the leaderboard!

Last updated by the developer 2 Jun 2026, 19:54 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
1,896,456
lifetime visits
96%
liked (2,266 πŸ‘ / 88 πŸ‘Ž)
99,121
favourites (52.3 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN COMMANDS
799 R$
VIP!
299 R$
Ban Hammer
249 R$
x2 Cash
199 R$
Subspace Tripmine
199 R$
Lazer Gun
149 R$
Flying Carpet
99 R$
Forcefield 24H
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal A Football Card! Β· welcome603,645 Β· 66.7% win
Robux Spent! Β· other159 Β· 0.00% win
Full Index! Β· collection2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.