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[🏆] Steal a Football Card

[🏆] Steal a Football Card

A Roblox experience owned by Antony Aura Studioss.

TycoonENsoccercollectionstealth

[🏆] Steal a Football Card is a tycoon experience created on 2025-07-15. It has recorded 1,896,456 lifetime visits and 99,118 favorites. The title holds a 96% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

⚽ Collect powerful football cards and earn Money! 🧠 Defend your house from other players! 👣 Sneak into enemy bases and steal their Football Cards! 🎭 Welcome to Steal A Football Card! 🎭 [How to Play] • Buy soccer cards with cash that appear through the tunnel • Add them to your collection to generate Cash • Visit other players to see their football cards collection • Steal rare cards and dominate the leaderboard!

Last updated by the developer 2 Jun 2026, 19:54 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
1,896,456
lifetime visits
96%
liked (2,273 👍 / 88 👎)
99,199
favourites (52.3 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
799 R$
VIP!
299 R$
Ban Hammer
249 R$
x2 Cash
199 R$
Subspace Tripmine
199 R$
Lazer Gun
149 R$
Flying Carpet
99 R$
Forcefield 24H
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal A Football Card! · welcome604,064 · 100.0% win
Robux Spent! · other166 · 0.00% win
Full Index! · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:5196no change
13 Oct 2026, 12:5096no change
3 Oct 2026, 12:4996no change
23 Sept 2026, 12:4896no change
3 Sept 2026, 12:3796no change
14 Aug 2026, 10:0196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.