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🍔Eat Food To Grow Bigger!

🍔Eat Food To Grow Bigger!

A Roblox experience owned by Amazing Games Co..

SimulatorENincrementalgrowthclicker

🍔Eat Food To Grow Bigger! is a simulator experience created on 2025-07-15. It has recorded 2,274,288 lifetime visits and 4,614 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description highlights mechanics involving scaling size, strength, and rebirthing boosts.

Description (written by the developer; not a statement by this register)

Every thing in this game is true to scale! ⚡ Build power one click at a time 🖱️ Each action increases your size, strength, and presence 🌎 Rise above everyone else and become a walking powerhouse 🏆 Outgrow the competition and secure your place at the top 🚀 Your journey starts small… but ends massive 💪 Rebirthing permanently doubles your training efficiency (2× boost)

Last updated by the developer 7 Jan 2026, 23:01 UTC.

0
playing (measured 10 Aug 2026, 17:02 UTC)
2,274,288
lifetime visits
97%
liked (10,768 👍 / 337 👎)
4,616
favourites (2.0 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin Commands
12,999 R$
x2 Size
178 R$
Auto Rebirth
169 R$
Auto Eat Faster
149 R$
Rainbow Carpet
99 R$
Boombox
56 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome708,025 · 100.0% win
1,000 Size! · progression538,706 · 80.0% win
1 rebirth! · progression502,118 · 100.0% win
10,000 Size! · progression285,704 · 0.00% win
3 Rebirths! · progression250,167 · 0.00% win
5 Rebirths! · progression169,323 · 0.00% win
100,000 Size! · progression84,899 · 0.00% win
10 Rebirths! · progression54,114 · 0.00% win
1,000,000 Size! · progression28,544 · 0.00% win
10,000,000 Size! · progression14,811 · 0.00% win
100,000,000 · other3,679 · 0.00% win
25 Rebirths! · progression1,743 · 0.00% win
1,000,000,000 Size! · progression1,621 · 0.00% win
You met the Owner! · social419 · 0.00% win
50 Rebirths! · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1997no change
14 Aug 2026, 08:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.