🍔Eat Food To Grow Bigger!
A Roblox experience owned by Amazing Games Co..
SimulatorENincrementalgrowthclicker
🍔Eat Food To Grow Bigger! is a simulator experience created on 2025-07-15. It has recorded 2,274,288 lifetime visits and 4,614 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description highlights mechanics involving scaling size, strength, and rebirthing boosts.
Description (written by the developer; not a statement by this register)
Every thing in this game is true to scale! ⚡ Build power one click at a time 🖱️ Each action increases your size, strength, and presence 🌎 Rise above everyone else and become a walking powerhouse 🏆 Outgrow the competition and secure your place at the top 🚀 Your journey starts small… but ends massive 💪 Rebirthing permanently doubles your training efficiency (2× boost)
Last updated by the developer 7 Jan 2026, 23:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:19 | 97 | no change |
| 14 Aug 2026, 08:20 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.