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[😈DOOM] Funsaken

[😈DOOM] Funsaken

A Roblox experience owned by Ilumina Dev Studios.

HorrorENhorrorasymmetric multiplayermodded characters

[😈DOOM] Funsaken is a horror experience created on 2025-07-15. It has recorded 4,421,416 lifetime visits and 9,434 favorites. The current player count is 0. The game holds a 62% like percentage. It features modded characters and roles for survivors and killers.

Description (written by the developer; not a statement by this register)

Welcome to your eternal prison. [CODENAME: FUNSAKEN] Remember, This Game Has Modded Characters For Free! From All Games, It's a Mix Of Die Of Death And Forsaken! Step into its realm to encounter all sorts of familiar faces; be it a friend, a foe, or a mix of both—you're bound to meet them at one point or another. 😇SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. 🧍 😈KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Forever forsaken by it all. Credits: Forsaken Development Team - Original Game Idea [Message To The Forsaken Dev Team! Note: This Game Is Completely Non - Profit We're Not Earning Anything] What Are You Waiting, For Why Not Join In On The Fun In ROBLOX Funsaken!

Last updated by the developer 14 Mar 2026, 20:25 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
4,421,416
lifetime visits
62%
liked (3,786 👍 / 2,314 👎)
9,439
favourites (2.1 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To FUN · welcome709,159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3762no change
24 Aug 2026, 02:3662no change
14 Aug 2026, 02:3662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.