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🏰Grow A Kingdom [ALPHA]

🏰Grow A Kingdom [ALPHA]

A Roblox experience owned by Pretty BAD Gamess.

TycoonENkingdom buildingempire managementalpha version

🏰Grow A Kingdom [ALPHA] is a tycoon experience created on 2025-07-15. It has recorded 9,012,950 lifetime visits and 29,974 favorites. Currently, 5 users are playing. The game holds a 76% like percentage. The description notes the title is no longer in active development, though a remaster is planned.

Description (written by the developer; not a statement by this register)

⚠️ - THIS GAME IS NO LONGER IN ACTIVE DEVELOPEMENT! - ⚠️ Yes, GAK is not being worked on as of now. We're busy with other projects at the moment, however, GAK does have a full remaster in the works, so stay tuned for that! 👀 👑 Welcome to Grow A Kingdom 👑 🏰 Grow your tiny kingdom into a mighty empire 👷 Hire builders to expand your lands ⚔️ Hire knights to defend your kingdom 🕵️ Send assassins & thieves to raid others 🏞️ Watch villagers walk, work, and live in your world 🔥 Expand endlessly, no limits to your growth

Last updated by the developer 1 Aug 2026, 15:23 UTC.

5
playing (measured 10 Aug 2026, 17:18 UTC)
9,012,950
lifetime visits
76%
liked (10,268 👍 / 3,178 👎)
29,935
favourites (3.3 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Trowel
200 R$
Size Changer
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🧑‍🤝‍🧑 Thriving Village · other647,603 · 12.8% win
🏰 First Expansion · progression341,242 · 9.1% win
👤 ALPHA Player · other220,108 · 100.0% win
🏘️ Thriving Town · other47,899 · 14.6% win
🏙️ Busy City · other18,075 · 7.3% win
XMAS 2025 · other10,607 · 0.00% win
lost. · other5,236 · 0.00% win
👑 Empire · other3,964 · 0.00% win
Drift Space · other2,162 · 0.00% win
Unlocked the Facility · progression1,692 · 0.00% win
Deep and Dark · other292 · 0.00% win
five. · other209 · 0.00% win
Altar · other209 · 0.00% win
unwelcome · other133 · 0.00% win
Truthfulness · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0376no change
23 Aug 2026, 21:0376no change
13 Aug 2026, 21:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.