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🏰Grow A Kingdom [ALPHA]

🏰Grow A Kingdom [ALPHA]

A Roblox experience owned by Pretty BAD Gamess.

TycoonENkingdom buildingempire managementalpha version

🏰Grow A Kingdom [ALPHA] is a tycoon experience created on 2025-07-15. It has recorded 9,012,950 lifetime visits and 29,974 favorites. Currently, 5 users are playing. The game holds a 76% like percentage. The description notes the title is no longer in active development, though a remaster is planned.

Description (written by the developer; not a statement by this register)

⚠️ - THIS GAME IS NO LONGER IN ACTIVE DEVELOPEMENT! - ⚠️ Yes, GAK is not being worked on as of now. We're busy with other projects at the moment, however, GAK does have a full remaster in the works, so stay tuned for that! 👀 👑 Welcome to Grow A Kingdom 👑 🏰 Grow your tiny kingdom into a mighty empire 👷 Hire builders to expand your lands ⚔️ Hire knights to defend your kingdom 🕵️ Send assassins & thieves to raid others 🏞️ Watch villagers walk, work, and live in your world 🔥 Expand endlessly, no limits to your growth

Last updated by the developer 1 Aug 2026, 15:23 UTC.

5
playing (measured 10 Aug 2026, 17:18 UTC)
9,012,950
lifetime visits
76%
liked (10,300 👍 / 3,187 👎)
29,850
favourites (3.3 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Trowel
200 R$
Size Changer
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🧑‍🤝‍🧑 Thriving Village · other648,283 · 9.0% win
🏰 First Expansion · progression341,693 · 3.6% win
👤 ALPHA Player · other227,293 · 100.0% win
🏘️ Thriving Town · other48,612 · 16.1% win
🏙️ Busy City · other18,340 · 7.2% win
XMAS 2025 · other10,607 · 0.00% win
lost. · other5,260 · 0.00% win
👑 Empire · other4,022 · 0.00% win
Drift Space · other2,167 · 0.00% win
Unlocked the Facility · progression1,695 · 0.00% win
Deep and Dark · other296 · 0.00% win
Altar · other212 · 0.00% win
five. · other209 · 0.00% win
unwelcome · other133 · 0.00% win
Truthfulness · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked12 September 2026 — 76 % liked22 September 2026 — 76 % liked2 October 2026 — 76 % liked12 October 2026 — 76 % liked22 October 2026 — 76 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0876no change
12 Oct 2026, 21:0776no change
2 Oct 2026, 21:0676no change
22 Sept 2026, 21:0576no change
12 Sept 2026, 21:0476no change
2 Sept 2026, 21:0376no change
23 Aug 2026, 21:0376no change
13 Aug 2026, 21:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.