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[🌋UPD 2] Steal a football team

[🌋UPD 2] Steal a football team

A Roblox experience owned by Ultraxx Games.

SportsENsportsbase-defensecompetitive

Steal a football team is a sports experience created on 2025-07-15. It has accumulated 9,555,232 lifetime visits and 13,361 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description highlights real-time player stealing, base defense, and global events.

Description (written by the developer; not a statement by this register)

Build your ultimate football team… by stealing it! ⚽💥 In Steal a Football Team you infiltrate enemy bases, dodge deadly lasers, and snatch their best players before they reach safety. Protect your base, upgrade your defenses, and take part in epic global events like the Champions Event to earn huge rewards. 🏆 Key Features Steal players from other teams in real time Protect your base with lasers and traps Epic events with global boosts Customize and expand your football empire Compete to become the #1 team owner Can you steal your way to the top?

Last updated by the developer 8 Apr 2026, 23:33 UTC.

0
playing (measured 11 Aug 2026, 00:45 UTC)
9,555,232
lifetime visits
94%
liked (14,225 👍 / 912 👎)
13,360
favourites (1.4 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hiper Sword
2,199 R$
Laser
599 R$
Rainbow Carpet
299 R$
PaintBall
199 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1M Money · progression210,966 · 34.5% win
100M Money · collection123,171 · 20.7% win
1B Money · collection99,421 · 20.7% win
100B Money · collection46,224 · 0.00% win
1T Money · other20,486 · 6.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3694no change
23 Aug 2026, 20:3594no change
13 Aug 2026, 20:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.