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[New⭐] Jump Rope for $100,000 Squid Game!

[New⭐] Jump Rope for $100,000 Squid Game!

A Roblox experience owned by ʳGames.

MinigamesENsquid gameparkoursurvival

Description (written by the developer; not a statement by this register)

Welcome to jump Rope for $100,000 Squid Game! ⭐ Join the group below for special rewards 🎁 https://www.roblox.com/communities/6879048/Games#!/about ⚠️ Purchased items do not save ⚠️ 💰- Make it to the end and earn $10,000 in-game cash 🛠️- Unlock tools to help you win ⚡- Buy trails to boost your speed 🚁- Wanna be a pro? Grab the helicopter for the easy win 😈- Troll other players and slow them down 🎯- Jump the rope, cross the bridge — one shot, no mistakes 👥- Challenge your friends or bring them along to make it even crazier tags , squid game , season3 , red light , jump rope , hard , impossible , fun , friends , rainbow , challenge , parkour , ps5 , jumprope , mingle , glass bridge , survival

Last updated by the developer 1 Aug 2025, 21:47 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
90,447
lifetime visits
88%
liked (241 👍 / 33 👎)
13,133
favourites (145.2 per 1k visits)
15 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
Flying Cloud
299 R$
Taser
175 R$
Fusion Coil
125 R$
Speed Coil
85 R$
Gravity Coil
85 R$
Sword
75 R$
Cash Trail
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome62,855 · 0.00% win
Win · progression18,777 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.