BTCRhythm (ALPHA)
A Roblox experience owned by BTCR99.
RacingENoriginal musicAI-generatedWIP
Description (written by the developer; not a statement by this register)
~ ! ATTENTION ! ~ This game was created with A LOT of Artificial Intelligence. Please, if you do not support that kind of stuff, then do not spend robux on this game! Otherwise, you would just be supporting me instead. Also, I did actually do some of the work with the scripts and I am reading over the scripts to see how they work so I can make game without A.I. in the future. Thank you for your understanding. - WIP... Basically, a rhythm game, but instead it has it my own original songs. Sorry if you feel that any of the charts are bad, you might see them change with due time. - All music is made by me using Soundtrap (their provided loops).
Last updated by the developer 9 Jun 2026, 19:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 05:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.