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[TOXIC WASTELAND] Cool RPG

[TOXIC WASTELAND] Cool RPG

A Roblox experience owned by c00l Rpg Group.

RacingENpost-apocalypticboss-rushloot-collection

Description (written by the developer; not a statement by this register)

-Welcome To Cool RPG Fight deadly enemies, crush insane bosses, and collect epic loot! Gear up, level up, and become the best in the best RPG ever! -UPDATES ARE WEEKLY -Join the roblox group to get a powerful sword! -Current Max Level: 17.5k

Last updated by the developer 15 Mar 2026, 00:53 UTC.

0
playing (measured 10 Aug 2026, 22:23 UTC)
149,703
lifetime visits
75%
liked (720 👍 / 244 👎)
963
favourites (6.4 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reaver
199 R$
Metalic Exflamiest
149 R$
Fallen Katana
99 R$
Big Donation
50 R$
Minos Prime
49 R$
Ban Hammer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play The Game · welcome40,815 · 0.00% win
You finally Beat The DoomBringer · progression6,595 · 0.00% win
Beat Shaggy?Not really.. · progression5,077 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:4975no change
15 Aug 2026, 07:3075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.