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Sift [Beta]

Sift [Beta]

A Roblox experience owned by Totally Neat Studios.

SimulatorENtreasure huntingsimulationeconomy

Sift [Beta] is a simulator experience created on 2025-07-16. It has recorded 1,031,698 lifetime visits and 41,819 favorites. Currently, two users are playing. The title holds a 92% like percentage. The description highlights treasure hunting mechanics with over 200,000 unique variations and weather effects. Players sift for items to sell for profit.

Description (written by the developer; not a statement by this register)

🪣Welcome to Sift🪣 Want to discover more than just basic treasure? Go beyond and uncover unique treasure, with a total of over 200,000+ unique variations of treasures eventually you'll learn about the chaotic weather this world has to offer. Whether your treasure be big or small, mutated or even relic worthy. Its important to GET RICH! [How to Play] • Go to the beach🌴 • Sift for treasure💎 • Sell or place your treasure⭐ • Make profit!💸💸

Last updated by the developer 10 Aug 2026, 07:51 UTC.

2
playing (measured 10 Aug 2026, 17:05 UTC)
1,031,698
lifetime visits
92%
liked (10,203 👍 / 900 👎)
41,661
favourites (40.4 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x drop rate
599 R$
Forever 2x luck
449 R$
Golden Sifting License [VIP]
449 R$
Extra Time When Sifting
99 R$
Increase Pan Range
79 R$
Sift Spirit Auto Collect
79 R$
75% Extra Walkspeed
34 R$
Sift Audio Pack
29 R$
Starter Pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

R · other489,454 · 73.8% win
E · other489,305 · 73.8% win
T · other489,272 · 73.8% win
I · other489,166 · 73.8% win
F · other489,143 · 73.8% win
S · other489,052 · 73.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:2392no change
24 Aug 2026, 15:2092no change
14 Aug 2026, 15:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.