Sift [Beta]
A Roblox experience owned by Totally Neat Studios.
SimulatorENtreasure huntingsimulationeconomy
Sift [Beta] is a simulator experience created on 2025-07-16. It has recorded 1,031,698 lifetime visits and 41,819 favorites. Currently, two users are playing. The title holds a 92% like percentage. The description highlights treasure hunting mechanics with over 200,000 unique variations and weather effects. Players sift for items to sell for profit.
Description (written by the developer; not a statement by this register)
🪣Welcome to Sift🪣 Want to discover more than just basic treasure? Go beyond and uncover unique treasure, with a total of over 200,000+ unique variations of treasures eventually you'll learn about the chaotic weather this world has to offer. Whether your treasure be big or small, mutated or even relic worthy. Its important to GET RICH! [How to Play] • Go to the beach🌴 • Sift for treasure💎 • Sell or place your treasure⭐ • Make profit!💸💸
Last updated by the developer 10 Aug 2026, 07:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:05 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:23 | 92 | no change |
| 24 Aug 2026, 15:20 | 92 | no change |
| 14 Aug 2026, 15:19 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.