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[⌛SOON] Anime Finals

[⌛SOON] Anime Finals

A Roblox experience owned by Finals Project.

RacingENanimedungeonsraids

Anime Finals is a racing experience created on 2025-07-16. The game currently has 5 players online and 535,928 lifetime visits. It holds 18,809 favorites and a 93% like percentage. The description highlights anime worlds, enemy combat, and multiplayer dungeons.

Description (written by the developer; not a statement by this register)

🎌 Welcome to Anime Finals! 🎌 🌍 Discover and explore iconic anime worlds! ⚔️ Defeat powerful enemies to conquer Avatars and unlock multiple systems! 🏰 Play Dungeons and Raids with your friends for epic rewards! 🔥 Train, fight, and climb the leaderboards to become the best in the game! 🎮 Available on PC, Mobile, Console, and Tablet

Last updated by the developer 3 Aug 2026, 23:38 UTC.

5
playing (measured 10 Aug 2026, 16:31 UTC)
535,928
lifetime visits
93%
liked (2,867 👍 / 209 👎)
19,625
favourites (36.6 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,299 R$
Remote Machine
699 R$
Super Lucky
599 R$
Multi Roll
499 R$
Fast Roll
499 R$
+2 Equip Champions
499 R$
Double Sword
499 R$
2x EXP
399 R$
Multi Open
399 R$
Fast Capsule Opens
399 R$
2x Damage
349 R$
2x Gold
299 R$
VIP
299 R$
Big Storage
199 R$
Small Storage
99 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Finals! · welcome123,697 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3493no change
24 Aug 2026, 20:3893no change
14 Aug 2026, 20:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.