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【Super Discount】💥Bomb a friend💣

【Super Discount】💥Bomb a friend💣

A Roblox experience owned by SilNex SENYU game.

MinigamesZHphysics-basedpet collectionsocial interaction

【Super Discount】💥Bomb a friend💣 is a minigame created on 2025-07-16. It has accumulated 1,363,739 lifetime visits and 36,353 favorites. The experience holds a 92% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

💣 朋友大炮爆炸!🔥 你能将你的朋友发射到多远? 👯 选择一个朋友 🚀 把他们塞进大炮里 💥 点击发射,看着它们飞得远! 🐶 解锁大量独特、可爱的宠物! 🎁 每日惊喜,可获得超棒的奖励! 👑 VIP可获得独家福利和疯狂奖励! 💣 更多炸弹 🏃 更快的速度 📢 别忘了关注我们,获取最新的更新! 🎉 是时候给朋友吹风了,缓解压力,增加一倍的乐趣了!

Last updated by the developer 6 Aug 2026, 08:21 UTC.

0
playing (measured 10 Aug 2026, 19:31 UTC)
1,363,739
lifetime visits
92%
liked (1,491 👍 / 122 👎)
36,358
favourites (26.7 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

Welcome · welcome712,457 · 0.00% win
100Stars · collection621,879 · 0.00% win
FirstPet · collection443,369 · 0.00% win
10000Dis · other369,964 · 25.0% win
15Mins · other258,006 · 0.00% win
World2 · progression172,448 · 0.00% win
world370,800 · 0.00% win
world4 · progression28,230 · 0.00% win
world5 · progression13,633 · 0.00% win
world6 · progression4,401 · 0.00% win
world7 · progression1,842 · 0.00% win
world8 · progression1,152 · 0.00% win
World9 · progression937 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked3 October 2026 — 92 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 15:4592no change
3 Sept 2026, 15:1792no change
14 Aug 2026, 13:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.