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NowThatsImpact!

NowThatsImpact!

A Roblox experience owned by Impact Incorporation.

Fighting & PvPENplayer-driven combatchaosroleplay

NowThatsImpact! is a fighting-pvp Roblox experience created on 2025-07-16. The game currently has 50 players, 1,745,724 lifetime visits, an 83% like percentage, and 3,697 favorites.

Description (written by the developer; not a statement by this register)

Welcome to NowThatsImpact!-- A redefined, rebranded, all-new experience where chaos meets raw player driven combat. Step into Impact, where personalities clash, drama unfolds, and fights happen on your terms! Brace For Impact. COMMANDS; /char, /unchar, /fist, /unfist, /reset, /korblox, /save, /unsave, /load, /vr, vroff ⚠️NO False reports, spam reports, or misleading claims this experience is clean and abides all Roblox community standards and is heavily moderated to fit all age groups. THUMBNAILS are Two rigs in combat ! TAGS; Baddies ATL, Baddies South, Baddies West , Baddies East, Baddies Carribean , Baddies Midwest, Baddies Africa, Baddies USA, Baddies Reunion, Zeus Reunion Baddies Atl, South, West, East, Carribean, Midwest, IMPACT ORIGINAL TAGS!! Africa, USA NowThatsTv, NowThatsImpact, Impact International, South Central Baddies, Deja Vu S1, S2, S3 , S4 , Young and Reckless Cancun, YNR S1, S2, S3 , S4, (ANY content from here seen in any game is STOLEN! And DMCA ARE ACTIVE )

Last updated by the developer 10 Aug 2026, 03:56 UTC.

50
playing (measured 10 Aug 2026, 17:52 UTC)
1,745,724
lifetime visits
82%
liked (952 👍 / 203 👎)
3,934
favourites (2.3 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5283first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Finishers [CENTRAL]
1,000 R$
OP Emotes Pack
750 R$
Custom Titles
550 R$
Pots & Pans Pack
500 R$
` Personal Security
500 R$
Slip Em! [OP]
350 R$
ROLLIE PACK
350 R$
Push
250 R$
Babu Pack
250 R$
Rainbow NameTag [CENTRAL]
240 R$
Guard
200 R$
Yank
150 R$
Run Up!
120 R$
Glass Bottle
120 R$
Knee Strike
120 R$
Scalp
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Played! · welcome229,711 · 52.1% win
Met Owners · collection2,841 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828382.514 August 2026 — 83 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0782-1
14 Aug 2026, 11:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.