NowThatsImpact!
A Roblox experience owned by ' Impact Studios.
Fighting & PvPENplayer-driven combatchaosroleplay
NowThatsImpact! is a fighting-pvp Roblox experience created on 2025-07-16. The game currently has 50 players, 1,745,724 lifetime visits, an 83% like percentage, and 3,697 favorites.
Description (written by the developer; not a statement by this register)
Welcome to NowThatsImpact!-- A redefined, rebranded, all-new experience where chaos meets raw player driven combat. Step into Impact, where personalities clash, drama unfolds, and fights happen on your terms! Brace For Impact. COMMANDS; /char, /unchar, /fist, /unfist, /reset, /korblox, /save, /unsave, /load, /vr, vroff ⚠️NO False reports, spam reports, or misleading claims this experience is clean and abides all Roblox community standards and is heavily moderated to fit all age groups. THUMBNAILS are Two rigs in combat ! TAGS; Baddies ATL, Baddies South, Baddies West , Baddies East, Baddies Carribean , Baddies Midwest, Baddies Africa, Baddies USA, Baddies Reunion, Zeus Reunion Baddies Atl, South, West, East, Carribean, Midwest, IMPACT ORIGINAL TAGS!! Africa, USA NowThatsTv, NowThatsImpact, Impact International, South Central Baddies, Deja Vu S1, S2, S3 , S4 , Young and Reckless Cancun, YNR S1, S2, S3 , S4, (ANY content from here seen in any game is STOLEN! And DMCA ARE ACTIVE )
Last updated by the developer 10 Aug 2026, 03:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:52 | 83 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 13:34 | 82 | no change |
| 3 Oct 2026, 13:32 | 82 | no change |
| 23 Sept 2026, 13:32 | 82 | no change |
| 13 Sept 2026, 13:21 | 82 | no change |
| 3 Sept 2026, 13:19 | 82 | no change |
| 24 Aug 2026, 11:07 | 82 | -1 |
| 14 Aug 2026, 11:06 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.