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[πŸ“Έ] Steal a Creator

[πŸ“Έ] Steal a Creator

A Roblox experience owned by PogoPixel.

TycoonENtycoonbase-buildingstealing-mechanic

Description (written by the developer; not a statement by this register)

πŸ”₯ STEAL A CREATOR! πŸ”₯ Steal your favorite creators, build the ultimate base, and become the richest player in the server! πŸ’Έ Buy creators and place them in your base to generate money over time πŸƒ Steal from other players while they’re running back with their creators βš”οΈ Risk vs reward gameplay β€” anyone can steal from you too! 🌟 Limited-Time Featured Creators with special boosts πŸ” Rebirth for massive multipliers 🎑 Spin the wheel for rare rewards 🎁 Codes, events, and updates often! Can you collect every creator and dominate the server? πŸ”” JOIN THE GROUP FOR FREE REWARDS! ⭐ FAVORITE & LIKE FOR UPDATES! 🐞 Found a bug? Let us know in the group!

Last updated by the developer 20 Feb 2026, 16:07 UTC.

0
playing (measured 11 Aug 2026, 01:19 UTC)
45,091
lifetime visits
96%
liked (461 πŸ‘ / 19 πŸ‘Ž)
608
favourites (13.5 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+50 Commands
2,999 R$
Rainbow Carpet
499 R$
Ultimate
399 R$
Ban Hammer
399 R$
x2 Money
299 R$
Laser Gun
299 R$
VIP
199 R$
Starter Pack
99 R$
Rainbow Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome22,092 Β· 0.00% win
Beta Tester! Β· other6,217 Β· 0.00% win
Met a dev Β· social42 Β· 0.00% win
Rebirth Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.