π Steal Brainrotzzz [MODDED]
A Roblox experience owned by 208 Studios.
SimulatorENbrainrotstealing mechanicchaos events
π Steal Brainrotzzz [MODDED] is a simulator experience created on 2025-07-16. It has recorded 1,659,995 lifetime visits and 258,370 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights mechanics including stealing brainrotz, chaos events, and rebirth systems.
Description (written by the developer; not a statement by this register)
π§ Steal A Brainrotz with LIVE CHAOS EVENTS and POWER ROUNDS! π₯ Server-Wide Chaos Events π Random Events Every 35 Minutes β‘ Surprise Power Rounds π Limited Time God Brainrotz Spawns β€οΈ Like the game and join the group for rewards π« Next Brainrotz God Unlock at: 1000 LIKES π How To Play π― Buy Brainrotz π₯· Steal Brainrotz from other players π΅ Generate money over time π¦βπ₯ Rebirth for stronger bases πͺ Unlock fun gear and power items β Why Play π₯ Fast-paced stealing gameplay β‘ Random chaos events keep servers fresh π Become the richest player in the server π Constant updates and new content π» Supports Desktop, Mobile, and Tablet π’ UPDATE LOG β’ Improved Event System β’ Server Performance Improvements β’ Anti Exploit Improvements β’ New Chaos Event Added
Last updated by the developer 3 Jul 2026, 03:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:20 | 93 | no change |
| 14 Aug 2026, 11:19 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.