[πͺ΄] Mob Garden RNG
A Roblox experience owned by Megabloxians.
SimulatorENRNGPet CollectionIdle Simulator
[πͺ΄] Mob Garden RNG is a simulator experience created on 2025-07-16. The title has recorded 536,273 lifetime visits and 21,493 favorites. It maintains a 93% like percentage. Currently, zero users are playing the game. The description indicates gameplay involves planting eggs, collecting mobs, and utilizing crafting systems to build an economy.
Description (written by the developer; not a statement by this register)
Mob Garden -> π² Mob Garden RNG. Same game, new name! πͺ Plant your eggs, collect hundreds of unique mobs, and utilize crafting, gears and upgrades to build a billion-coin empire! π₯ Buy random eggs from the conveyor π‘ Plant them in your garden plots πΆ Hatch mobs with different rarities & mutations πͺ Run through mobs for tokens π€ Drop tokens to roll luck-based multipliers βΎοΈ Cash out, upgrade, and repeat πΎ Earn & Save offline! πͺ΄ GAMEPLAY Update: Keep your mobs, use tokens instead! β Like & Favorite to support updates π¬ Join our community for codes & giveaways: Group: https://www.roblox.com/communities/17194122 Server: xuwHSEVx6D Tags: RNG, Simulator, Roleplay, Grow, Idle, AFK, Luck, Hatch, Pets, Farm, Garden, NPC, Rich, 67
Last updated by the developer 30 Jul 2026, 14:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.