Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Don't PRESS THE BRAINROT!

Don't PRESS THE BRAINROT!

A Roblox experience owned by Funny Games Official.

MinigamesENprankchallengebrainrot

Description (written by the developer; not a statement by this register)

Welcome to Don't Press THE BRAINROT! - 💰 Collect Coins - 🏃‍♂️ Survive The Challenges - 🧨 Buy Pranks To Disturb Other Players Or Friends - 🛠️ Buy Gear To Help You In Game - ⏰ The Longer You Play The More Coins You Earn - 🎮 20+ Playable Challenges! - 🕺 Dance and Move with funny emotes! UPDATE: -Mirror Parkour has been removed beacause it too hard -Tags: Don't Press the button, Don't Press the brainrot, Don't Press the button 4, Horrror, Brainrot, funny, funny games, brainrot game, click, trending, trend

Last updated by the developer 28 Jun 2026, 13:58 UTC.

0
playing (measured 16 Aug 2026, 04:05 UTC)
3,522
lifetime visits
43%
liked (3 👍 / 4 👎)
4
favourites (1.1 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Glove
749 R$
TNT
499 R$
Boombox
99 R$
Gravity Coil
39 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,321 · 0.00% win
Finish the Glass Bridge! · progression466 · 0.00% win
Escaped from Backrooms · progression166 · 0.00% win
The secret Poop · secret74 · 0.00% win
Meet the creator · social31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.