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Brainrot War!

Brainrot War!

A Roblox experience owned by Slime Vine Studios.

SimulatorENmemestrategyterritory-control

Brainrot War! is a simulator experience created on 2025-07-16. It has recorded 16,561,082 lifetime visits and 8,295 favorites. Currently, 11 players are active. The title holds a 60% like percentage. The game focuses on territory conquest and resource management mechanics within its genre.

Description (written by the developer; not a statement by this register)

💀 Unleash chaos with your unstoppable brainrot army! 💀 🧠 Buy brainrots! ⚔️ Take over player territories! 🛡️ Defend your land with brainrots! 💰 Earn cash and conquer the map! If you enjoyed the game, don't forget to leave a thumbs up! 👍

Last updated by the developer 17 Oct 2025, 04:37 UTC.

11
playing (measured 10 Aug 2026, 14:05 UTC)
16,561,082
lifetime visits
60%
liked (4,089 👍 / 2,717 👎)
8,438
favourites (0.5 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Troops (Permanent)
699 R$
Auto Collect (Permanent)
599 R$
x2 Cash (Permanent)
399 R$
x2 Speed (Permanent)
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,088,389 · 73.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked22 October 2026 — 60 % liked1 November 2026 — 60 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:0360no change
22 Oct 2026, 18:0260no change
12 Oct 2026, 18:0160no change
2 Oct 2026, 18:0060no change
22 Sept 2026, 17:5360no change
12 Sept 2026, 17:4960no change
2 Sept 2026, 17:4860no change
23 Aug 2026, 17:2360no change
13 Aug 2026, 17:1960first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.