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대한민국 백골부대 | Korea Baekgol Unit [KBU]

대한민국 백골부대 | Korea Baekgol Unit [KBU]

A Roblox experience owned by 백골부대ㅣKorea Baekgol Unit [KBU].

RoleplayKOmilitary roleplayKorean Armyhierarchy simulation

Description (written by the developer; not a statement by this register)

대한민국 백골부대 | Korea Baekgol Unit [KBU] 백골부대는 2025년 6월에 창설되었습니다. 훌륭한 수뇌부진와 개발진과 함께 백골부대에 가입하여 수뇌부가 되보세요! 현재 백골부대 스카웃시 최소 위관급 장교는 보장해 드리고 있습니다. {Korea Baekgol Unitㅣ백골부대 보직} [MFA] ㅣ외무부 [HQ] Army HeadQuartersㅣ육군 본부 [TDC] Army Training & Doctrine Commandㅣ육군교육사령부 [SWC] Special Warfare Commandㅣ특수전사령부 [MP] Military Policeㅣ군사 경찰 [KMA] Korea Military Academyㅣ육군사관학교 ---------------------------------------------------------------------------------------------- 백골부대, 군사, 부대, 롤플레잉, 육군, 대한민국 백골부대, 외교부, 육군본부. 육군교육사령부, 특수전사령부, 군사 경찰, 육군사관학교, 지상작전사령부, army, roka, KBU ---------------------------------------------------------------------------------------------- 기타 질문은 딩콩 @._.lioas (그룹 홀더) 에게로.

Last updated by the developer 19 Jul 2026, 11:21 UTC.

0
playing (measured 11 Aug 2026, 16:22 UTC)
5,731
lifetime visits
65%
liked (20 👍 / 11 👎)
17
favourites (3.0 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG
189 R$
Cold Harbor SPG Assaulter (SBR)
149 R$
Medkit
49 R$
Balisong
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

충성! 백골부대에 오신 것을 환영합니다.0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.