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[💥] Feed Your Brainrot!

[💥] Feed Your Brainrot!

A Roblox experience owned by Hoiandbai Games.

TycoonENidlefarmingbrainrot

[💥] Feed Your Brainrot! is a tycoon experience created on 2025-07-16. It has accumulated 1,378,378 lifetime visits and 48,885 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description outlines mechanics involving planting seeds, growing fruits, and upgrading farms to earn money and XP.

Description (written by the developer; not a statement by this register)

🎁 Use Code "update1" Welcome to Grow and feed brainrot! 1. Buy seeds and plant them in your garden🌱 2. Grow fruits and feed them to your Brainrots to earn more money 💰 3. Use your earnings to upgrade your farm for more XP and boosts🚜 4. Gift fruits to friends 🎁 5. Fruits keep growing even when you’re offline! 💡Remember your Brainrots make money offline! ✨ Have fun, and thanks for playing! If you enjoy the game, don’t forget to 👍 Like, ⭐ Favorite, and 🔔 Follow!

Last updated by the developer 3 Mar 2026, 12:14 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
1,378,378
lifetime visits
90%
liked (1,323 👍 / 143 👎)
48,878
favourites (35.5 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Lucky Fruits
199 R$
+50 Inventory Storage
79 R$
Auto Collect
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome469,519 · 100.0% win
1 Million Networth · progression82,792 · 0.00% win
1 Hour · other34,061 · 0.00% win
1 Billion Networth · progression33,688 · 0.00% win
1 Trillion Networth · progression18,249 · 0.00% win
1 Quadrillion Networth · progression6,379 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked23 September 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked12 November 2026 — 90 % liked14 August 202612 November 2026
5 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 15:4790no change
2 Nov 2026, 15:4590no change
23 Oct 2026, 15:3890no change
23 Sept 2026, 15:3590no change
14 Aug 2026, 13:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.