Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ 👻 ] Steal a Horror

[ 👻 ] Steal a Horror

A Roblox experience owned by #Aren Club.

RoleplayENstealthbase defenserebirth progression

Description (written by the developer; not a statement by this register)

Steal a Horror Ready to become the ultimate Horror thief in the mysterious universe of horror land ? Sneak, steal, and protect your shiny hoors from other players trying to snatch it away! Use skill and strategy — and don’t worry, it’s not all pay-to-win! Climb the leaderboard by stealing and defending your UFO fairly, unlock awesome gear, and prove who’s boss in this wild cosmic showdown. No cheats, just pure fun and skill! How to Play: Buy your horror character Protect your base — lock it down tight! Punch away the thieves trying to steal your horror character Rebirth for better gear and bigger characters 🔥 Premium benefits on release :D 🔥

Last updated by the developer 28 Aug 2025, 20:54 UTC.

0
playing (measured 19 Aug 2026, 03:15 UTC)
1,101
lifetime visits
53%
liked (9 👍 / 8 👎)
3
favourites (2.7 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Open base
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome128 · 0.00% win
Candy event · social25 · 0.00% win
Mines · collection21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.