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Spot The Difference - Brainrot Edition 2

Spot The Difference - Brainrot Edition 2

A Roblox experience owned by FFFF GAMES.

PuzzleENbrainrotvisual puzzleleaderboard

Spot The Difference - Brainrot Edition 2 is a puzzle experience created on 2025-07-16. The game records 592,057 lifetime visits and 60,903 favorites. Currently, zero users are playing. The title holds a 63% like percentage. No additional metrics are provided.

Description (written by the developer; not a statement by this register)

Description 💫 Spot the Difference: Brainrot Edition 2 🔍 ⚡ So intense your mouse might explode. Welcome to the most unhinged version of the classic spot-the-difference game! Two images. Infinite chaos. Limited time. And your brain? Already melting. 👁️ Find all the differences... or they’ll find you. 🧩 Levels that look easy… but aren’t. 💰 Collect coins, unlock wild scenes, and embrace the brainrot. 🎭 From cute vibes to total madness – this game is a visual rollercoaster. 🏆 Climb the leaderboard and flex those detective eyes. 👥 Play with friends or laugh at how blind they are. LIKE & FAVOURITE FOR UPDATES – NEXT SCENE UNLOCKS AT 100 LIKES! 💫 Created by the legally unstable team at FFFF Games. ⭐ Join our group and like the game for in-game rewards! ⭐ https://www.roblox.com/share/g/642654993

Last updated by the developer 3 Apr 2026, 13:23 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
592,057
lifetime visits
63%
liked (127 👍 / 74 👎)
60,947
favourites (102.9 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome382,330 · 100.0% win
Level 1 · progression381,595 · 100.0% win
Level 5 · progression82,999 · 0.00% win
Level 15 · progression25,044 · 0.00% win
Level 30 · progression9,460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 63 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:1663no change
13 Sept 2026, 21:5363no change
3 Sept 2026, 21:4663no change
14 Aug 2026, 19:4763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.