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Extreme Lag Test 2025 [Alpha]

Extreme Lag Test 2025 [Alpha]

A Roblox experience owned by Extreme Lag Games Production!.

SimulatorENperformance testingsimulatoralpha build

Description (written by the developer; not a statement by this register)

This game pushes the limit to see how many parts your device can handle! You can talk to people or just smoke your device! Be warned if your device explodes! 🎯What to do: You must press START for the blocks to drop down, then if you can't handle the blocks, you can simply press stop! You can also clear blocks as well! ✨: Updates: New Snow Map, New Shop UI! New Gamepasses! 🔔: Game is in ALPHA so not everything is done! Credits to Nothingmuchherebruh2 for the icon and thumbnails! Owners: Blue_Business Bacon (Vbobdod567) and NothingMuchDev (Nothingmuchherebruh2). Tags: Lag Simulator, Lag Test 2025, Extreme, Extreme Lag Test 2025, Lag Test 2026, Lag Test, Simulator, Lag, Extreme Lag Test 2026

Last updated by the developer 26 Dec 2025, 19:58 UTC.

0
playing (measured 12 Aug 2026, 08:16 UTC)
7,587
lifetime visits
88%
liked (38 👍 / 5 👎)
14
favourites (1.8 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin!
159 R$
Up to 10x Multiplier!
60 R$
VIP Admin!
50 R$
Slap Glove!
25 R$
Speed Coil!
15 R$
Gravity Coil!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8817 August 2026 — 88 % liked6 September 2026 — 88 % liked17 August 20266 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 15:0388no change
17 Aug 2026, 14:5288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.