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[👊] Power RNG

[👊] Power RNG

A Roblox experience owned by LightneX Studio.

SimulatorENRNG mechanicscombatskill tree

Description (written by the developer; not a statement by this register)

Welcome to Power RNG, a combat game where skill turns into pure luck! play in and let’s see if you’ll be a nobody… or maybe a god-complex dominating the server. What does Power RNG have? [🌳] A Skill Tree to upgrade your RNG stats. [🧪] A shop where you can buy potions to make getting powerful powers easier. [🧤] Gloves that boost your stats! [🛡️] Gadgets that grant you passive skills! [📊] Leaderboards showing who’s the best based on kills or rolls, maybe you’ll make it into the tops 50! [🎲👊] Roll over +56 unique powers. Codes 👀⭐: - RELEASE - FORTUNE [⚠️] You need to join the group to redeem them

Last updated by the developer 22 Aug 2026, 22:21 UTC.

0
playing (measured 23 Aug 2026, 23:50 UTC)
2,369
lifetime visits
76%
liked (59 👍 / 19 👎)
109
favourites (46.0 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky Chance
399 R$
VIP
299 R$
Double Coins
199 R$
Double Diamonds
199 R$
Invisible Equipment
199 R$
Extra Effect Slot
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Versus RNG! · welcome23,680 · 86.9% win
10 Rolls · collection5,213 · 56.7% win
Things are getting serious · progression2,951 · 19.2% win
you ain't escaping son · other1,526 · 16.2% win
Wombo Combo! · progression1,197 · 19.2% win
Bounty Hunter · other1,134 · 12.5% win
Epic Rarity · collection989 · 12.5% win
10 Kills · progression988 · 11.0% win
100 Rolls · collection789 · 14.0% win
Legendary Rarity · collection410 · 6.6% win
Disappointing · other372 · 8.1% win
Starting · other307 · 8.1% win
Cowardice · progression225 · 8.1% win
DON'T WAKE ME UP!!! · progression207 · 4.4% win
Timemaster · collection107 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72968423 August 2026 — 96 % liked2 September 2026 — 78 % liked12 September 2026 — 72 % liked3 October 2026 — 73 % liked23 October 2026 — 76 % liked7623 August 202623 October 2026
5 measurements spanning 60 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:0476+3
3 Oct 2026, 00:0273+1
12 Sept 2026, 23:5372-6
2 Sept 2026, 23:5278-18
23 Aug 2026, 23:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.