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[šŸ”„OVERHAULšŸ”„] Eternal Tower Defense

[šŸ”„OVERHAULšŸ”„] Eternal Tower Defense

A Roblox experience owned by Eternal Tower Defense Community.

Tower defenseENzombiestower defense simulator clonebase defense

Description (written by the developer; not a statement by this register)

NOTE: this game is developed by a single person only (with a slight help from my friends) updates might take a while heavily inspired by Base Tower Defense and Tower Defense Simulator Eternal Tower Defense is a Tower Defense game that tries to mimic the 2021 Tower Defense Simulator also taking some inpiration from another tower defense game called Base Tower Defense Place towers to protect your base against zombies and unlock new towers that can make the game easier each tower has its own advantages and theres no "Best" tower Tags: Tower Defense, Tower Defense simulator, TD, Eternal Tower Defense

Last updated by the developer 10 Jul 2026, 18:57 UTC.

0
playing (measured 14 Aug 2026, 18:16 UTC)
8,820
lifetime visits
92%
liked (35 šŸ‘ / 3 šŸ‘Ž)
32
favourites (3.6 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Minigunner
400 R$
VIP
200 R$
Golden Soldier
190 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Void King Ā· progression81 Ā· 7.2% win
Defeat Knight Ā· progression80 Ā· 2.4% win
Defeat Darkness Ā· progression41 Ā· 0.00% win
??? Ā· other22 Ā· 0.00% win
Solo hard mode Ā· progression4 Ā· 0.00% win
Defeat Eclipse Knight Ā· progression3 Ā· 0.00% win
Solo Hardcore Ā· progression0 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.517 August 2026 — 91 % liked16 September 2026 — 94 % liked26 October 2026 — 92 % liked9217 August 202626 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 13:1992-2
16 Sept 2026, 12:3594+3
17 Aug 2026, 12:3291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.