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🤾 Throw a brainrot for money

🤾 Throw a brainrot for money

A Roblox experience owned by pooper productions.

Clicker & idleENclickerbrainrotreward

🤾 Throw a brainrot for money is a clicker-idle Roblox experience created on 2025-07-16. The game has recorded 610,969 lifetime visits and 44,392 favorites. It currently has 0 players online. The title maintains a 96% like percentage. The description indicates gameplay involves dropping brainrots to earn money and unlock new worlds across desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🤾 Throw a brainrot for money 👍 Like the game and join the group 👽 Drop brainrots! 💵 Get money! 🌍 Unlock new worlds! ♻️ Drop again! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 22 Jul 2026, 06:12 UTC.

0
playing (measured 10 Aug 2026, 22:04 UTC)
610,969
lifetime visits
96%
liked (875 👍 / 40 👎)
44,391
favourites (72.7 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Items
2,599 R$
Unlock All
1,299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome392,881 · 0.00% win
Reach Floor 20 · progression130,940 · 0.00% win
Floor 30 · progression18,406 · 0.00% win
Reach floor 40 · progression9,572 · 0.00% win
Reach Floor 70 · progression4,098 · 0.00% win
Reach Floor 100 · progression2,118 · 0.00% win
Reach Floor 150 · progression926 · 0.00% win
Reach floor 250 · progression65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.