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[ALPHA] Shattered Time....

[ALPHA] Shattered Time....

A Roblox experience owned by The Shattered Time Dev Team.

HorrorENsurvival horrorasymmetric multiplayeralpha build

Description (written by the developer; not a statement by this register)

Massive Shout-Outs will be displayed in the Rules Section of this Game, now lets Continue: This game is in ALPHA Version, so expect Changes and Bug/Issue Fixes in regarding's to: Character's (these will be Custom-Made Character's by the Owner himself.) Map Changes (Lobby and Game Maps) Ability Changes (Some Characters will have different ability's based on there class, and some will be similar to Forsaken Characters.) So Welcome... Step into this Space to encounter all sorts of Unique faces; may it a friend, or foe, or a mix of both—you're bound to meet them at one point Within the Space of Time... SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter this World, you won't be able to go back. This is your home now. Forever Trapped By the Bounds of Time...

Last updated by the developer 3 Jun 2026, 21:58 UTC.

0
playing (measured 20 Aug 2026, 00:33 UTC)
912
lifetime visits
93%
liked (14 👍 / 1 👎)
7
favourites (7.7 per 1k visits)
16 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Shattered Time · welcome70 · 0.00% win
??? · secret4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.