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[im back! no recode yet tho] violent circumstances

[im back! no recode yet tho] violent circumstances

A Roblox experience owned by Violent Circumstances.

OtherENunfinishedhorrormeme

Description (written by the developer; not a statement by this register)

when recode no updates until recode which is more like a rerelease ahhhhh ahhhh ahhhh why you screaming bro

Last updated by the developer 28 Jul 2026, 22:53 UTC.

0
playing (measured 11 Aug 2026, 09:06 UTC)
394,616
lifetime visits
81%
liked (2,745 👍 / 631 👎)
10,672
favourites (27.0 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Primordial · other121,804 · 0.00% win
Primordial Mastery · progression223 · 0.00% win
Godfather · other1 · 0.00% win
Forget-Me-Not · other0 · 0.00% win
Happy Camper · other0 · 0.00% win
Ace · other0 · 0.00% win
Glutton · other0 · 0.00% win
... And All Disappears · other0 · 0.00% win
Bullseye · other0 · 0.00% win
Reconciliatio · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0881no change
14 Aug 2026, 23:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.