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Street Food Simulator

Street Food Simulator

A Roblox experience owned by One Week Productions.

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Description (written by the developer; not a statement by this register)

💪 Eat street food to get stronger! 🏆 Compete with NPCs in food races to earn wins! 🌎 Explore different countries and their foods! 🐶 Collect pets! 💎 Premium benefits: +25% strength 🎁 Join One Week Productions for an exclusive pet! https://www.roblox.com/communities/35739458/One-Week-Productions 👍 Like the game for updates! 👥 Invite friends for a strength boost!

Last updated by the developer 16 Mar 2026, 14:50 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
69,309
lifetime visits
73%
liked (180 👍 / 65 👎)
3,859
favourites (55.7 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pet Equip
399 R$
VIP
299 R$
x2 Wins (Permanent)
299 R$
x2 Strength (Permanent)
299 R$
+250 Pet Storage
299 R$
Triple Hatch
249 R$
Hoverboard
199 R$
Instant Hatch
199 R$
+2 Pet Equip
199 R$
+100 Pet Storage
149 R$
Auto Hatch
149 R$
Auto Race
149 R$
Speed Boost
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated New Player · progression28,993 · 0.00% win
Defeated Nelson · progression20,704 · 0.00% win
Defeated Sarah · progression8,959 · 0.00% win
Defeated DJ · progression2,678 · 0.00% win
Defeated Tony · progression1,353 · 0.00% win
Defeated Miguel · progression498 · 0.00% win
Defeated Maria · progression285 · 0.00% win
Defeated Nicolás · progression131 · 0.00% win
Defeated Ricardo · progression65 · 0.00% win
Defeated Marco · progression42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.