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I love Troll

I love Troll

A Roblox experience owned by 로블록스 문화부.

OtherENtrollmememinimalist

I love Troll is an experience in the other genre, created on 2025-07-17. It has recorded 986,918 lifetime visits and 583 favorites. The current player count is 0. The experience holds a 71% like percentage.

Description (written by the developer; not a statement by this register)

I love Troll. That's all. #I ❤ Troll

Last updated by the developer 2 Aug 2025, 15:28 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
986,918
lifetime visits
71%
liked (648 👍 / 262 👎)
583
favourites (0.6 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD
2,299 R$
Super Slap
1,899 R$
Ghost Slap
1,499 R$
Jet Pack
1,299 R$
Rainbow Carpet
1,299 R$
Laser Gun
1,099 R$
grappling gun
899 R$
ClassicSword
599 R$
Jump Coil
299 R$
Speed Coil
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I ❤ Troll · other588,286 · 0.00% win
? · other36,111 · 0.00% win
clear · progression14,964 · 0.00% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4571no change
14 Aug 2026, 15:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.