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PacificRimBattle[UPD1]

PacificRimBattle[UPD1]

A Roblox experience owned by Little Dream Studio.

Fighting & PvPENPacific RimFaction BattleBoss Fight

PacificRimBattle[UPD1] is a fighting-pvp Roblox experience created on 2025-07-17. The game currently has 1 player online and 1,277,262 lifetime visits. It holds 165,839 favorites and maintains an 80% like percentage. Players join Kaiju or Defense Force factions to defeat enemy bosses in testing phase gameplay.

Description (written by the developer; not a statement by this register)

🎮 Welcome to PacificRimBattle!🎮 🌊 Set in the Pacific Rim universe, players join either the Kaiju (monsters) or Defense Force factions! 🎯 How to play: 1 . You need enough players to start the battle 2. Random Team - becomes a giant Boss 3. Kill enemy boss 🏆 How Win: Defeat the enemy Boss ! Or The maximum number of enemies killed! ⚠️ Game is in testing phase - we welcome bug reports & suggestions! 💡 👥 Join our group to share feedback: https://www.roblox.com/communities/33131866/Little-Dream-Studio#!/about Let the battle begin! 🚀

Last updated by the developer 3 Aug 2026, 11:40 UTC.

1
playing (measured 10 Aug 2026, 14:36 UTC)
1,277,262
lifetime visits
80%
liked (828 👍 / 206 👎)
165,960
favourites (129.9 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome683,617 · 100.0% win
Min5 · other262,377 · 74.4% win
Min15 · other75,611 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:4780no change
14 Aug 2026, 13:3480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.