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[πŸ€]Stealing A Brainrot: SUPER OP Meowl

[πŸ€]Stealing A Brainrot: SUPER OP Meowl

A Roblox experience owned by Frxnzy Games.

TycoonENbrainrottycoonadmin panel

Description (written by the developer; not a statement by this register)

⚑ SABM: START WITH 10M CASH + CRAZY M0DD3Ds + ADMIN PANEL!⚑ 🧠 Kickstart your empire with a fat 50K CASH boost and your first Brainrots! 😈 Outsmart. Steal. Dominate. Swipe rival squads, flex strategy, and rise through the ranks. πŸ’Έ Stack insane money through boss plays, trolling, and pure domination. πŸ” Rebirth = POWER. Each reset sends your growth into orbit! 🎭 Troll the lobby with wild tools, slap physics, and chaotic energy! πŸ”₯ LIKE the game! When we hit 100 likes, EVERYONE gets ADMIN powers! πŸ“±πŸ’» Works on ALL devices β€” PC, Mobile, and Tablet! Made by: Frxnzy GamesπŸŽƒ Credits to the Admin Panel

Last updated by the developer 2 Jan 2026, 02:00 UTC.

0
playing (measured 19 Aug 2026, 13:34 UTC)
14,368
lifetime visits
100%
liked (1 πŸ‘ / 0 πŸ‘Ž)
75
favourites (5.2 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Gravity Coil
249 R$
V.I.P.
150 R$
Magic Carpet
120 R$
2x Money
100 R$
LaserGun
100 R$
RPG
99 R$
Jetpack
90 R$
Grappling Hook
80 R$
Flying Cloud
75 R$
Speed Coil
70 R$
Fusion Coil
70 R$
Double Jump
60 R$
Double Speed
60 R$
Sword
45 R$
Boombox
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grow A Garden Obby! Β· welcome516 Β· 0.00% win
No. of winner Β· other10 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.