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[🍀]Stealing A Brainrot: SUPER OP Meowl

[🍀]Stealing A Brainrot: SUPER OP Meowl

A Roblox experience owned by Frxnzy Games.

TycoonENbrainrottycoonadmin panel

Description (written by the developer; not a statement by this register)

⚡ SABM: START WITH 10M CASH + CRAZY M0DD3Ds + ADMIN PANEL!⚡ 🧠 Kickstart your empire with a fat 50K CASH boost and your first Brainrots! 😈 Outsmart. Steal. Dominate. Swipe rival squads, flex strategy, and rise through the ranks. 💸 Stack insane money through boss plays, trolling, and pure domination. 🔁 Rebirth = POWER. Each reset sends your growth into orbit! 🎭 Troll the lobby with wild tools, slap physics, and chaotic energy! 🔥 LIKE the game! When we hit 100 likes, EVERYONE gets ADMIN powers! 📱💻 Works on ALL devices — PC, Mobile, and Tablet! Made by: Frxnzy Games🎃 Credits to the Admin Panel

Last updated by the developer 2 Jan 2026, 02:00 UTC.

0
playing (measured 19 Aug 2026, 13:34 UTC)
14,368
lifetime visits
100%
liked (3 👍 / 0 👎)
76
favourites (5.3 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
249 R$
V.I.P.
150 R$
Magic Carpet
120 R$
2x Money
100 R$
LaserGun
100 R$
RPG
99 R$
Jetpack
90 R$
Grappling Hook
80 R$
Flying Cloud
75 R$
Speed Coil
70 R$
Fusion Coil
70 R$
Double Jump
60 R$
Double Speed
60 R$
Sword
45 R$
Boombox
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grow A Garden Obby! · welcome516 · 0.00% win
Welcome to Steal a Baon! · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked18 October 2026 — 100 % liked19 August 202618 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 13:38100no change
19 Aug 2026, 13:35100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.