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Submarine Simulator

Submarine Simulator

A Roblox experience owned by Freurberg.

SimulatorENphysics simulationvehicle controleducational

Description (written by the developer; not a statement by this register)

Experience a submarine whose mechanics are based on the physics of the Roblox engine! By purchasing a VIP server, you get admin commands. (Thanks for the 80,000 visits!) Credits: https://www.roblox.com/users/3391260564/profile and https://www.roblox.com/users/4683274987/profile

Last updated by the developer 25 May 2026, 19:15 UTC.

0
playing (measured 2 Sept 2026, 18:15 UTC)
87,531
lifetime visits
52%
liked (45 👍 / 42 👎)
186
favourites (2.1 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You find propp346ff Buddy! · collection202 · 0.00% win
You find mega4elb Buddy! · collection110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5254532 September 2026 — 54 % liked12 September 2026 — 54 % liked22 September 2026 — 53 % liked2 October 2026 — 52 % liked22 October 2026 — 52 % liked2 September 202622 October 2026
5 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:1852no change
2 Oct 2026, 19:4852-1
22 Sept 2026, 19:3553-1
12 Sept 2026, 19:3154no change
2 Sept 2026, 19:1854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.