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UNBEATABLE Wallhop Obby

UNBEATABLE Wallhop Obby

A Roblox experience owned by Wallhop Obby Games.

ObbyENwallhoptrolldifficulty chart

Description (written by the developer; not a statement by this register)

⭐60 Unique Stages for you to wallhop through!⭐ 🎁Get free skips by inviting your friends or joining the group!🎁 😈Troll other players to remain the best😈 ❓Don't want to be trolled? Private servers are free!❓ This dco features many wallhops/wallflicks that are super hard. Can YOU beat this difficulty chart? tags: wall hop, wallhop, hard, easy glitch, obby, realrosa took this idea from FJJWolfie3

Last updated by the developer 12 Feb 2026, 21:56 UTC.

0
playing (measured 11 Aug 2026, 00:22 UTC)
260,090
lifetime visits
63%
liked (306 👍 / 183 👎)
233
favourites (0.9 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Head Admin
1,467 R$
Admin
679 R$
Mod
279 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome160,582 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3463no change
15 Aug 2026, 02:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.