Enter Shrek
A Roblox experience owned by Monk Mountain.
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Enter Shrek is an adventure experience created on July 17, 2025. The game currently has 499 players online. It has accumulated 15,166,035 lifetime visits and 29,273 favorites. The title holds a 95% like percentage. Players climb a mountain to visit Shrek within this Roblox experience.
Description (written by the developer; not a statement by this register)
Climb the mountain to visit shrek!
Last updated by the developer 8 Jun 2026, 18:59 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Aug 2026, 17:50 | 325 | -63 |
| 29 Aug 2026, 16:50 | 388 | +2 |
| 29 Aug 2026, 15:50 | 386 | -38 |
| 29 Aug 2026, 14:50 | 424 | +35 |
| 29 Aug 2026, 13:50 | 389 | +6 |
| 29 Aug 2026, 12:50 | 383 | +12 |
| 29 Aug 2026, 11:50 | 371 | +46 |
| 29 Aug 2026, 10:50 | 325 | +7 |
| 29 Aug 2026, 09:50 | 318 | +15 |
| 29 Aug 2026, 08:50 | 303 | -1 |
| 29 Aug 2026, 07:50 | 304 | +47 |
| 29 Aug 2026, 06:50 | 257 | +20 |
| 29 Aug 2026, 05:50 | 237 | +6 |
| 29 Aug 2026, 04:50 | 231 | -38 |
| 29 Aug 2026, 03:50 | 269 | -41 |
| 29 Aug 2026, 02:50 | 310 | -133 |
| 29 Aug 2026, 01:50 | 443 | -13 |
| 29 Aug 2026, 00:50 | 456 | -112 |
| 28 Aug 2026, 23:50 | 568 | -109 |
| 28 Aug 2026, 22:50 | 677 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 17:50 | 95 | no change |
| 29 Aug 2026, 16:50 | 95 | no change |
| 29 Aug 2026, 15:50 | 95 | no change |
| 29 Aug 2026, 14:50 | 95 | no change |
| 29 Aug 2026, 13:50 | 95 | no change |
| 29 Aug 2026, 12:50 | 95 | no change |
| 29 Aug 2026, 11:50 | 95 | no change |
| 29 Aug 2026, 10:50 | 95 | no change |
| 29 Aug 2026, 09:50 | 95 | no change |
| 29 Aug 2026, 08:50 | 95 | no change |
| 29 Aug 2026, 07:50 | 95 | no change |
| 29 Aug 2026, 06:50 | 95 | no change |
| 29 Aug 2026, 05:50 | 95 | no change |
| 29 Aug 2026, 04:50 | 95 | no change |
| 29 Aug 2026, 03:50 | 95 | no change |
| 29 Aug 2026, 02:50 | 95 | no change |
| 29 Aug 2026, 01:50 | 95 | no change |
| 29 Aug 2026, 00:50 | 95 | no change |
| 28 Aug 2026, 23:50 | 95 | no change |
| 28 Aug 2026, 22:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.