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Enter Shrek

Enter Shrek

A Roblox experience owned by Monk Mountain.

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Enter Shrek is an adventure experience created on July 17, 2025. The game currently has 499 players online. It has accumulated 15,166,035 lifetime visits and 29,273 favorites. The title holds a 95% like percentage. Players climb a mountain to visit Shrek within this Roblox experience.

Description (written by the developer; not a statement by this register)

Climb the mountain to visit shrek!

Last updated by the developer 8 Jun 2026, 18:59 UTC.

99
playing (measured 16 Sept 2026, 03:50 UTC)
16,426,351
lifetime visits
95%
liked (54,207 👍 / 2,772 👎)
35,506
favourites (2.2 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9985547726 August 202616 September 2026
500 measurements spanning 21 days, net -251. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
16 Sept 2026, 03:5099-29
16 Sept 2026, 02:50128-23
16 Sept 2026, 01:50151+13
16 Sept 2026, 00:50138+13
15 Sept 2026, 23:50125-11
15 Sept 2026, 22:50136-13
15 Sept 2026, 21:50149-6
15 Sept 2026, 20:50155-11
15 Sept 2026, 19:50166-41
15 Sept 2026, 18:50207-25
15 Sept 2026, 17:50232-28
15 Sept 2026, 16:50260+37
15 Sept 2026, 15:50223+35
15 Sept 2026, 14:50188-60
15 Sept 2026, 13:50248+32
15 Sept 2026, 12:50216-7
15 Sept 2026, 11:50223+26
15 Sept 2026, 10:50197+6
15 Sept 2026, 09:50191+33
15 Sept 2026, 08:50158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Portal Gun
699 R$
Balloons
649 R$
Jetpack
599 R$
Sword
399 R$
Grappling Hook Gun
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Wall Builder Tool
99 R$
Speed Coil
79 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome9,734,698 · 100.0% win
KNOCK NEXT TIME! · other2,490,906 · 84.4% win
Won · other2,222,970 · 51.2% win
Unfortunate Situation · other947,203 · 30.4% win
Leaderboard · other318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 202622 October 2026
609 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 609
Measured (UTC)% likedChange
22 Oct 2026, 18:0495no change
12 Oct 2026, 18:0395no change
2 Oct 2026, 18:0295no change
22 Sept 2026, 18:0195no change
16 Sept 2026, 03:5095no change
16 Sept 2026, 02:5095no change
16 Sept 2026, 01:5095no change
16 Sept 2026, 00:5095no change
15 Sept 2026, 23:5095no change
15 Sept 2026, 22:5095no change
15 Sept 2026, 21:5095no change
15 Sept 2026, 20:5095no change
15 Sept 2026, 19:5095no change
15 Sept 2026, 18:5095no change
15 Sept 2026, 17:5095no change
15 Sept 2026, 16:5095no change
15 Sept 2026, 15:5095no change
15 Sept 2026, 14:5095no change
15 Sept 2026, 13:5095no change
15 Sept 2026, 12:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.