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[UPD] CIRCULATE🎄

[UPD] CIRCULATE🎄

A Roblox experience owned by baller science inc.

TycoonENfactory buildingconveyor systemsquota management

Description (written by the developer; not a statement by this register)

📦 Welcome to Circulate! 📦 Work with friends in this factory building game where you sort packages, design conveyor systems, and manage resources to survive each round! 📦 Place conveyors, droppers, and upgrades anywhere for endless unique builds 🎯 Meet your quota goals each round or risk losing the game 🖱️ Drag and move packages with realistic physics controls for interactive gameplay ⚡ Pick powerful modifiers, boosts, and mutators between rounds to keep scaling 🏗️ Experiment with creative building, strategy, and teamwork to keep your factory alive 🤝 Play solo or multiplayer with friends (connections) and try to make it the furthest ⭐ How far can your simulator creations go before the quotas get too tough? 💰 Join the group to get a +10 bonus starting money boost! ⚠️ DO NOT CHEAT. YOU WILL GET BANNED ⚠️

Last updated by the developer 23 Jan 2026, 01:32 UTC.

0
playing (measured 3 Sept 2026, 16:19 UTC)
992
lifetime visits
91%
liked (10 👍 / 1 👎)
6
favourites (6.0 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
349 R$
x2 Bux
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome219 · 0.00% win
You discovered all debuffs · collection0 · 0.00% win
You discovered all buffs! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.